- Iziqu ze-master in gamification zihlanganisa ithiyori yomdlalo, i-psychology, kanye nomklamo wesipiliyoni osetshenziswa kwezemfundo, ebhizinisini, ekumaketheni, ezempilo kanye nokusungula izinto ezintsha.
- Indlela yokusebenza ivame ukuba ku-inthanethi, iguquguquke futhi igxile ekusebenzeni, inokuhlolwa okuqhubekayo, amaphrojekthi angempela, iphothifoliyo kanye nethisisi yokugcina ye-master.
- Okuqukethwe kusukela ezisekelweni zemidlalo kuya ezimisweni zokuziphatha, umlutha, izindaba ezisetshenziswa ezindaweni ezahlukene, kanye nezinhlelo zokusebenza ezikhethekile emikhakheni eminingi.
- Amathuba emisebenzi afaka phakathi ukubonisana, ukuklama izifundo, ukusungula izinto ezintsha kwezemfundo, ukuqeqeshwa kwezinkampani, ukumaketha kokuhlangenwe nakho, kanye nokuhweba.
I-Los iziqu ze-master zomdlalo Lezi zinhlelo sezibe ngenye yezinketho ezithakazelisayo kakhulu kulabo abafuna ukuhlanganisa imfundo, ukuklama okuhlangenwe nakho, kanye nesisusa ngokudlala. Uma ukhangwa umqondo wokusebenzisa ubuchwepheshe bemidlalo emakilasini, emabhizinisini, kumaphrojekthi okumaketha, noma ngisho nasempilweni kanye nokuphila kahle, lolu hlobo lokufunda lungase lukufanele kahle.
Kule migqa elandelayo uzothola umhlahlandlela ophelele mayelana Iyini i-master's degree ku-applied gamification?Ichaza lokho okufundayo, ukuthi uhlolwa kanjani, ukuthi iyiphi indlela esetshenziswayo, ukuthi iholela emiphi imisebenzi, nokuthi hlobo luni lwabafundi abavame ukuyiphishekela. Konke lokhu kuchazwa ngokucacile, ngolimi olufinyelelekayo, futhi kusekelwa ulwazi oluvela ezinhlelweni eziphezulu eziku-inthanethi, kodwa kuhlelwe kabusha futhi kwandiswe ukuze kukunikeze umbono ophelele nosebenzayo.
Iyini i-master's degree ku-gamification futhi isetshenziselwani?
Iziqu ze-master in gamification uhlelo lwe-postgraduate olugxile ku ukuklama nokusetshenziswa kokuhlangenwe nakho okuhlanganisiwe ezimweni ezingewona umdlalo ngempela: imfundo, ibhizinisi, ukumaketha, ukunakekelwa kwempilo, ukusungula izinto ezintsha, noma ukuphathwa kwamakhono, phakathi kwezinye eziningi. Akukhona mayelana nokufunda ukwenza imidlalo yevidiyo, kodwa mayelana nokusebenzisa imidlalo engcono kakhulu kanye nokucabanga komdlalo ukuguqula izinqubo nokushukumisa ukuziphatha.
Lolu hlobo lweziqu ze-master luchaza ukuthi kanjani sebenzisa amandla omdlalo, imishini, kanye nezingxenye (izinselele, amazinga, izindaba, imivuzo, impendulo esheshayo, amazinga, ukusebenzisana, njll.) ukuze abantu bahileleke kakhudlwana, bafunde kangcono, banamathele ezinhlelweni zezempilo, noma bazibophezele emigomweni yobungcweti noma yenkampani.
Ngaphezu kwalokho, uhlelo oluhle alugcini nje ngokufundisa amathuluzi: luphinde luthuthukise umbono obucayi nowokuziphatha mayelana nokudlala imidlaloUkuhlaziya izingozi ezifana nokulutha noma ukusetshenziswa okukhohlisayo, kanye nokusikisela imikhuba emihle kakhulu yokuklama okuhlangenwe nakho okunikeza inani langempela kanye nenhlonipho kubasebenzisi noma abahlanganyeli.
Ezimweni eziningi, lezi zinhlelo ze-master zenzelwe ukuqeqeshwa okusebenzayo, okuxhunywe ezimweni zangempela zemakethe, kanye nabafundisi abakhuthele, izifundo zamacala zangempela, kanye ne- indlela esetshenziswa kakhulu ekusunguleni izinto ezintsha kwezemfundo, ebhizinisini, kanye namaphrojekthi ezenhlalo.
Iphrofayili yochwepheshe kanye nesiqinisekiso sokufundisa
Esinye sezici ezibalulekile lapho kuhlolwa uhlelo lwe-master lwalolu hlobo ukuthi ubani ophethe ukwakheka kohlelo kanye nokukhetha okuqukethwe. Izikhungo eziningi ziqasha ochwepheshe kwezokufundisa kanye nemfundo, njengokuthi ochwepheshe ekuklameni nasekuthuthukiseni izinqubo zokuqeqeshaababukeza ngokucophelela izinhlelo zezemfundo ukuqinisekisa ukuthi banomqondo wokufundisa futhi abagcini nje ngokwenza into "eheha amehlo".
Laba ochwepheshe bavame ukuba nesizinda esiqinile saseyunivesithi, isibonelo ku-Pedagogy noma kwi-Educational Sciences, kanye nokuhlangenwe nakho kwangempela kokusebenza ezikhungweni zemfundo noma ezindaweni zokuqeqesha zezinkampani. Ngenxa yalokhu, bangakwazi ukuhlola ikhwalithi yezinhlelo zokuqeqesha, qinisekisa ukuthi imodyuli ngayinye iphishekela imigomo ecacile nokuthi indlela yokusebenza isiza ngempela abafundi ukuthuthukisa amakhono hhayi nje ukuqoqa ithiyori.
Indima yabo ayigcini ekubukezeni okuqukethwe: baqinisekisa nokuthi amayunithi okufundisa, izinsizakusebenza, kanye nemisebenzi kuhambisana nezindinganiso eziphakeme kakhulu zekhwalithi yemfundo, nokuthi uhlelo lwe-master luveza inani elibonakalayo emsebenzini wobungcweti kulabo abakuthathayo, kungaba ngendlela yokuthuthukisa umkhuba wokufundisa, ukukhuthaza amaphrojekthi amasha noma ukuthuthuka ezikhundleni zobuholi.
Kulolu hlobo lokwakheka, inhloso ukudala okungaphezu nje kohlu lwezihloko ezihlukanisiwe: umgomo uwukuba indlela yokufunda ehambisanayo, kanye nesingeniso semiqondo, isisekelo semfundiso, ukuhlaziywa kwamacala angempela, imikhuba yokuklama kanye namaphrojekthi asetshenziswa kumongo womsebenzi womfundi ngamunye.
Isakhiwo esijwayelekile kanye nokuqukethwe kweziqu ze-master ku-gamification
Iziqu ze-master in applied gamification zivame ukuhlelwa ngamamojula noma amabhlogo anezihloko ahlanganisa konke kusukela ezisekelweni zemidlalo kuya kuzinhlelo zokusebenza ezithile. Nakuba isikole ngasinye sinendlela yaso, kuvamile ukuthola isakhiwo sokuqukethwe esiphelele kakhulu nesiqhubekayo okuhlanganisa, okungenani, izigaba ezilandelayo.
Okokuqala, izisekelo zokudlala zidingidwa: ukuthi kuyini ngempela, kuvelaphi, ukuthi kuguquke kanjani kuwo wonke umlando, nokuthi yini ekuhlukanisa nezinye izinhlobo zomsebenzi womuntu. Kusukela lapho, umbhalo ugxila ku- Ingqondo yomdlalo kanye neyabadlali, ingxenye ebalulekile yokuqonda ukuthi kungani sidlala nokuthi yini esithintayo noma esisicasulayo.
Okulandelayo, incazelo nezinhloso zomdlalo, amaphrofayili omdlali, izimo zohlelo lokusebenza, kanye namathuba okwelapha nawokufundisa kuyahlolwa ngokujulile. Kugxilwa kakhulu ku- ukudalwa kwezindaba ezisekelweni eziningi kanye nokwakhiwa kweziphakamiso eziqinile ezisekelwe kumdlalo, okuhlanganisa ukwakhiwa kwezindaba, abalingiswa, kanye nezinhlaka zendaba.
Kamuva, amamojula anikezelwe ku izinhlelo zokusebenza ezithile zokulinganisa kwezemfundo, ebhizinisini, ekumaketheni, ekusunguleni izinto ezintsha, ekuxazululeni izinkinga, empilweni, kanye nasenhlalweni. Okokugcina, ubukhulu bezenhlalo kanye nezindinganiso zokuziphatha abuvami ukunganakwa, kugxilwe kakhulu ekuluthweni kokugembula, imikhawulo yomklamo okholisayo, kanye namasu okusekela nokuvuselela.
Ngaphezu kwalokho, izinhlelo eziningi zihlanganisa izivivinyo zokuzihlola ekugcineni kweyunithi ngayinye yokufundisa ukuze abafundi bakwazi landelela intuthuko yakho ngokuzimela, ukuqinisa imiqondo kanye nokuhlonza amaphuzu okudingeka abuyekezwe ngaphambi kokuqhubekela phambili.
Imodyuli 1: Umdlalo njengendawo yokuqala
Noma yiluphi uhlelo lwe-master olujulile mayelana nokudlala imidlalo luqala ngokucacisa ukuthi sisho ukuthini ngokuthi "umdlalo". Le module yokuqala ifunda izincazelo zakudala nezanamuhla yomdlalo, izakhi zawo ezibalulekile (imithetho, izinhloso, impendulo, ukukhetha ngokukhululeka, njll.) kanye nezici eziwuhlukanisa neminye imisebenzi efana nomsebenzi noma ukuzilibazisa okungenamsebenzi.
Okulandelayo kuyabuyekezwa futhi: umongo womlando womdlaloKusukela emidlalweni yendabuko kanye namasiko okhokho kuya ekukhuleni kwemidlalo yevidiyo kanye nokuhlangenwe nakho kwamanje kwedijithali, lo mbono obanzi usisiza siqonde ukuthi ukudlala kushintshe kanjani nokuthi kuye kwanda kanjani empilweni yansuku zonke, kwathonya isiko, imfundo kanye nebhizinisi.
Elinye iphuzu elibalulekile lale module ukuhlaziywa kwe- izinhloso zomdlaloUkudlala akukona nje okokuzijabulisa; futhi kufundisa, kukhuthaza ukuxhumana nabantu, kuthuthukisa amakhono, kuqondisa imizwa, futhi kungasebenza njengethuluzi lokwelapha. Ukuqonda izinhloso zokudlala kusenza sikwazi ukubona kangcono amandla alo uma lisetshenziswa ezimweni zemfundo noma zobungcweti.
Okokugcina, ukuhlukaniswa kwezinhlobo zemidlalo kuvame ukufakwa: imidlalo yebhodi, imidlalo yokudlala indima, imidlalo yezemidlalo, imidlalo yevidiyo, imidlalo engokomfanekiso, imidlalo yokubambisana, imidlalo yokuncintisana, phakathi kweminye. I-Typology isiza ukuhlonza ukuthi yiziphi izinhlobo Zingaba usizo kakhulu kuphrojekthi ngayinye yokudlala imidlalo kanye nendlela yokuhlanganisa izinhlobo ezahlukene ukuze kuthuthukiswe ulwazi.
Isigaba 2: Ingqondo yokudlala kanye nesisusa
Ingxenye yesibili enkulu igxila kwi-psychology yomdlalo, ihlaziya imibono eyinhloko mayelana nokuthi kungani sidlala Futhi yini esishukumisela ukuba siqhubeke nokuhlanganyela? Izindlela zakudala nezanamuhla ziyahlolwa ezichaza ukudlala njengethuluzi lokufunda, ukuhlola, ukukhulula imizwa, noma ukuxhumana nabantu.
Esinye sezigaba eziyinhloko zale module ukutadisha isisusa nokuzibophezelaImibono eyinhloko yokugqugquzela (i-intrinsic vs. extrinsic, ukuzibusa, ukugeleza, njll.) iyabuyekezwa futhi ihlaziywe ukuthi lokhu kuthonya kanjani ukwakheka kwezinhlelo ezihlanganisiwe ezinganciki kuphela emvuzweni ongaphandle, kodwa ezikhuthaza isithakazelo esijulile nesiqhubekayo.
Indima yokudlala ku- ukufunda nokuthuthukiswa kwamakhonoUkuxazulula izinkinga, ukucabanga ngokudala, ukuxhumana, ukusebenzisana, ukwenza izinqumo, kanye nokubekezelela ukukhungatheka kuphakathi kwamakhono abafundi abawafunda ukuwabona. Bafunda ukubona ukuthi yiziphi izinhlobo zemidlalo ezithuthukisa ikhono ngalinye nokuthi bangawahumusha kanjani lawo maqhinga ekwakhiweni kokuhlangenwe nakho okudlalwayo.
Esinye isici sokutadisha yileso imiphumela yokuqonda yokudlalaLokhu kufaka phakathi ukuthuthukiswa kokunaka, inkumbulo yokusebenza, kanye namakhono okuhlela, kanye nemiphumela emibi engaba khona yemingcele engalawulwa kahle. Ngaphezu kwalokho, ukuhlangana nabantu kanye nokuziphatha kwabantu ezindaweni zokudlala kuyahlaziywa, kufaka phakathi ukubambisana, ukuncintisana, ubuholi, ukuxoxisana ngemithetho, kanye nokuphathwa kwezingxabano.
Okokugcina, isikhala sinikelwe ku- okuhlangenwe nakho okungokomzwelo okudalwe ngumdlaloUkuzijabulisa, ilukuluku, ukumangala, umuzwa wokufeza okuthile, ukukhungatheka okulawulwayo, ukwesaba, uzwela… Ukuqonda lesi sici semizwa kubalulekile ekwakheni okuhlangenwe nakho okukhumbulekayo nokunenjongo.
Isigaba 3: Izisekelo zomdlalo
Uma izisekelo zomdlalo sezimisiwe, sekuyisikhathi sokuzihlola ngokujulile imidlalo. Le module ichaza kahle ukuthi ungakwenza kanjani lokhu. Kuyini ukulingisa imidlalo nokuthi yini engekho, ukuhlukanisa phakathi kwemibono ehlobene njengemidlalo engathi sína, imidlalo yevidiyo yemfundo, noma ukusetshenziswa okulula kwemivuzo.
Abafundi bahlola izinhloso zokulingisa imidlalo: ukwandisa ukubamba iqhaza, ukuthuthukisa ukufunda, ukushintsha ukuziphatha, ukwakha ukwethembeka kwabasebenzisi, ukuthuthukisa umkhiqizo, ukuqinisa imiphakathi noma ukusekela izinqubo zokushintsha kwenhlangano, njalo ngomklamo oqaphile futhi olinganisekayo.
Ingxenye ethokozisayo kakhulu yale module ukutadisha izinhlobo zabadlali ngokuya ngamamodeli okubhekisela, njengezinhlobo eziphakanyiswe ngu-Andrzej Marczewski nabanye ababhali. Ihlaziya indlela yokuvumelanisa izindlela zemidlalo kumaphrofayili ahlukene (abahloli, abantu abasebenzisana nabantu, abantu abaphumelelayo, abantu abasiza abanye, njll.) ukuze umuntu ngamunye athole izisusa ezifanelana nendlela yakhe yokuxhumana.
Eziyinhloko nazo ziyabuyekezwa izindawo zokusetshenziswa kwe-gamification: imfundo, ukuqeqeshwa kwezinkampani, izinsizakusebenza zabantu, ukumaketha, impilo, ubuzwe, ukusungula izinto ezintsha, njll. Kulokhu ngakunye, kuxoxwa ngezibonelo zangempela, imikhuba emihle kakhulu, kanye namaphutha avamile, ukuze umfundi afunde ukubona amathuba kanye nemikhawulo.
Ekugcineni, okulandelayo kuyafundwa: izinhlelo zokwelapha zokulinganisa, njengezinhlelo zokuthuthukisa ukunamathela ekwelashweni, ukukhuthaza imikhuba enempilo, ukusekela izinqubo zokuvuselela noma ukuhambisana nokwelashwa kwengqondo, njalo ngokunakekelwa okukhethekile ezicini zokuziphatha nokuphepha.
Isigaba 4: Izindaba ezisekelwe ezinkundleni eziningi
Ukudlala imidlalo akugcini nje ngamaphuzu nezindondo; indaba enhle yenza umehluko omkhulu. Lesi sigaba sigxile ekuklameni... izindaba ezisabalala kuzo zonke iziteshi zemidiya nezinkundla ezahlukene, okwaziwa ngokuthi ukuxoxa izindaba kwe-multiplatform noma i-transmedia.
Okokuqala, i- imidiya namapulatifomu atholakalayoIgumbi lokufundela elingokoqobo, ikhampasi ebonakalayo, izinhlelo zokusebenza zeselula, amanethiwekhi omphakathi, i-imeyili, amadivayisi angokoqobo, amakhodi e-QR, ividiyo, i-augmented reality, njll. Umgomo ukufunda ukuthi ungawahlanganisa kanjani ukuze ulwazi lube nokuqhubeka, ukuhambisana, kanye nencazelo kumsebenzisi.
Bese ziyabuyekezwa imibono namamodeli ezindaba ezisekelweni eziningiokuchaza indlela yokuhlukanisa indaba, indlela yokudala okulindelwe, lapho kufanele kubekwe khona ukusonta kwendaba, kanye nendlela yokwenza indlela ngayinye inikele ngento ehlukile ngaphandle kokuphinda into efanayo kuzo zonke iziteshi.
Le module igcwaliswe ngezibonelo kanye nokusetshenziswa okungokoqobo kwezindaba ezihlanganisa amapulatifomu amaningi ku imfundo, ukumaketha, amaphrojekthi ezenhlalo kanye nokuqeqeshwa kwezinkampaniukuhlaziya okusebenzayo, okungasebenzi, kanye nendlela yokulinganisa umthelela ekuhlanganyeleni nasekufundeni.
Isigaba 5: Ukuklama iziphakamiso ezifakwe kugeyimu
Kuleli qophelo ohlelweni lwe-master, ungena enhliziyweni yomklamo: i ukudalwa kokuhlangenwe nakho okuphelele kwegeyimu lokho kungasetshenziswa ezimweni zangempela. Kumayelana nokusuka emibonweni kuya eziphakamisweni ezihlelekile nezisebenzayo ezihambisana nezinhloso eziqondile.
Okunye okugxilwe kakhulu kukho yi- ukwakhiwa kwendabaLokhu kufaka phakathi indlela yokuklama umhlaba womdlalo, ithoni yawo, impikiswano eyinhloko, izinselele ezivezwayo, kanye nokuvela kwendaba njengoba umsebenzisi eqhubeka. Ukugxila ekudaleni izindaba ezihehayo ngaphandle kokufihla izinhloso zokufunda noma zokushintsha ukuziphatha.
Ngaphezu kwalokho, kugxilwe kakhulu ku- ukuhambisana nokuxhumana phakathi kwemidiya ehlukene okusetshenziswe kokuhlangenwe nakho. Abafundi bafunda ukuhlela ukuthi indaba iqala kuphi, ukuthi iqhubeka kanjani kwezinye iziteshi zezindaba, ukuthi yiluphi ulwazi oluvezwayo endaweni ngayinye, nokuthi bangakugwema kanjani ukuphikisana noma izikhala zokulandisa.
Umklamo we abalingiswa kanye nezindaba zabo ezilandelanayo Iphinde ithathe indawo ebalulekile: abalingiswa abaphambili umsebenzisi angazihlukanisa nabo, abalingiswa besibili abanikeza ulwazi noma izingxabano, abaphikisi abaletha izinselelo... Konke lokhu kuklanyelwe ukuqinisa ukubandakanyeka nokwenza izinqumo zomhlanganyeli zibe wusizo.
Ekugcineni, indlela ye- ukucabanga komdlalo: Sebenzisa indlela yokucabanga yabaklami bemidlalo (ukwenza ama-prototyping, ukuphindaphinda, ukuhlola nabasebenzisi bangempela, ukulungisa imithetho) ukwakha izinhlelo eziqinile neziguquguqukayo zegeyimu, ezikwazi ukuguquka ngokuhamba kwesikhathi ngokwezimpendulo zabantu.
Isigaba 6: Ukuguqulwa Kwemidlalo Kwezemfundo
Enye yezinkambu lapho ukwenziwa kwemidlalo kusabalele khona kakhulu yimfundo. Le module ihlola ukusetshenziswa kwemidlalo yezemidlalo emfundweni esemthethweniKusukela esikoleni kuya eyunivesithi, kuhlanganisa izifundo eziningi ezahlukene: isayensi, izifundo zobuntu, izilimi, ukuqeqeshwa kwemisebenzi, njll.
Okuhlangenwe nakho kuhlaziywa kusukela ikilasi lobuso nobuso elihlanganisiwengezinhlelo zamaphuzu, amazinga, imisebenzi, amabheji, umsebenzi wokubambisana kanye nokuguquguquka kokulandisa, okuhlale kuhloswe ukuthuthukisa ukugqugquzeleka, ukuba khona, ukubamba iqhaza kanye nokusebenza kahle kwezemfundo.
Ukuhlanganiswa kwe-Gamification nakho kuyafundwa e- imfundo ye-inthanethikufaka phakathi amapulatifomu okufunda nge-inthanethi, i-LMS, ukufunda okuncane, izinselelo eziphindaphindwayo, izinselelo zokubambisana, kanye nemiphakathi yokusebenza esekelwa yizinto zemidlalo kanye Ukuqeqeshwa kobuhlakani bokubhala kothishaLapha, inselele enkulu ukulwa nokuwohloka kwesimo sengqondo kanye nokuyeka njalo esikoleni ezindaweni eziku-inthanethi.
Esinye isici esivamile yi- ukufunda ulimi okusekelwa yi-gamification, ngezinhlelo ze-streak, impumelelo, amazinga okufunda kanye nokuzivocavoca okusebenzisana, kanye namasu okulondoloza umkhuba wansuku zonke nokuqinisa umkhuba wokuxhumana.
Ngaphezu kwalokho, inani elikhulu lesikhala linikezelwe ku- imfundo ekhethekile kanye nokunaka ukuhlukahlukaUkuhlola ukuthi ukudlala imidlalo kungasiza kanjani ukubandakanywa, kulungise ijubane lokufunda, kuqinise amakhono ezenhlalo nemizwa, futhi kunikeze izindlela ezenzelwe wena abafundi abanezidingo ezahlukene.
Isigaba 7: Ukudlala imidlalo endaweni yokusebenza
Ezweni lebhizinisi, ukugembula sekuyindlela enamandla yokwenza izinto ukuqeqeshwa, ukuphathwa kwabantu kanye nokuthuthukiswa kokusebenzaLe module igxila kakhulu ekusetshenzisweni kwayo ezimweni ezahlukene zebhizinisi.
Okokuqala, izinhlelo zibhekwa ku- ukuqeqeshwa kanye nokuthuthukiswa kobungcweti I-Gamified: ukuqeqesha uhambo ngokwamazinga, izinselele zomuntu ngamunye nezeqembu, ukulingisa, amabheji empumelelo kanye namadeshibhodi asiza ukubona ngeso lengqondo intuthuko kanye nokubona izidingo zokuqinisa.
Ukufakwa kwegeyimu kusetshenziswe ku- ukuphathwa kwephrojekthi, kusetshenziswa amabhodi abonakalayo, izinhlelo zamaphuzu, imivuzo engokomfanekiso kanye nezindlela zokubambisana ukukhuthaza impumelelo ebalulekile, ukuxhumana phakathi kweminyango kanye nokucaca ekuqhubekeni komsebenzi.
Emkhakheni wokuthengisa, ukugembula kungathuthukisa kokubili ukuqeqeshwa kwabasebenzi bokuthengisa njengokwethembeka kwamakhasimende, ngemincintiswano enobungane, izinhlelo zokukhuthaza, izinselele ezibalulekile zokuthuthukisa izinkomba kanye nokuguquguquka kokuqashelwa.
Ukuhlanganiswa kwe-gamification nakho kuyasetshenziswa ku- izinsizakusebenza zabantu kanye nokukhethwa kwabasebenziIsibonelo, ngezinqubo zokuqasha ezisebenzisekayo, izindlela zokuhlola amakhono ezindaweni ezilingisiwe, noma izinhlelo zangaphakathi zokukhuthaza ukubamba iqhaza ezinhlolovo kanye namaphrojekthi okusungula izinto ezintsha.
Okokugcina, izicelo zibuyekezwa ku- isevisi yamakhasimende kanye nomsebenzi okudelapho ukwenziwa kwemidlalo kungasiza ekugcineni ikhwalithi yesevisi, kunciphise izikhathi zokuphendula, kuthuthukise ukubambisana phakathi kwamaqembu asatshalaliswe, futhi kuqinise umuzwa wokuba yingxenye yenhlangano.
Isigaba 8: Ukuthuthukiswa kwemidlalo kwezokumaketha kanye nokuhlangenwe nakho kwamakhasimende
Ukumaketha kuthole indlela ephumelela kakhulu yokuthuthukisa imidlalo dala ukusebenzisana kanye nokukhunjulwa komkhiqizoLe module igxile kumasu nezakhiwo ezisetshenziswa kakhulu kulo mkhakha.
Ingxenye enkulu inikezelwe ekuthuthukisweni kwemidlalo ku amanethiwekhi omphakathi: imincintiswano, izinselele ezisakazekile, indlela yokuqoqa yedijithali, amazinga okuhlanganyela, amabheji okuthembeka noma imikhankaso esebenzisana evuza ukudalwa kokuqukethwe ngumphakathi.
Izibonelo ze ukukhangisa okusebenzisanayo okuhlanganisiwelapho umsebenzisi engagcini nje ngokubona isikhangiso, kodwa futhi ehlanganyela emidlalweni emincane, izivivinyo, imibuzo noma okuhlangenwe nakho okujulile okwandisa ukubandakanyeka futhi kube lula ukukhumbula umlayezo.
Kwezentengiselwano ze-e, ukwenziwa kwemidlalo kungabonakala ku izinhlelo zamaphuzu, amazinga e-VIP, izinselele zokuthenga, impumelelo yokuncoma abangani, imivuzo emangazayo noma izinto ezenza inqubo yokuthenga ibe yinhle kakhulu futhi ingabi yinto evamile.
Ngaphezu kwalokho, amasu athile ayahlolwa ukuze ukuqaliswa komkhiqizo noma isevisi, ngemisebenzi yangaphambi kokuqaliswa, imivuzo yabasamukeli bokuqala, ukuguquguquka kwemfihlakalo kanye nokuvulwa kolwazi okuqhubekayo, njalo ngaphakathi kwendaba ehambisana nomkhiqizo.
INgxenye 9: Ukusungula Izinto Ezintsha, Ubuciko Nokuxazulula Izinkinga
Lesi sigaba sigxile endleleni ukugembula okungasiza ngayo dala imibono emisha futhi uxazulule izinkinga eziyinkimbinkimbi ezindaweni zebhizinisi, zemfundo noma zomphakathi, okuguqula ukusungula izinto ezintsha kube inqubo yokubamba iqhaza nekhangayo.
Izindlela ezisekelwe kumdlalo ziyabuyekezwa ukuze isizukulwane semibono yokudala, njengemidlalo yokucabanga edlalwa ngegeyimu, imidlalo yamakhadi enemikhawulo nezinselele, amabhodi okuvusa inkanuko kanye namanye amathuluzi akhipha abantu endaweni yabo yokunethezeka kwengqondo.
Imidlalo kanye nezindlela ezisetshenziswayo ukuxazulula izinkinga zebhizinisiKusukela ekulingiseni okunesu kuya kumalebhu okusungula izinto ezintsha lapho izixazululo zenziwa khona isibonelo, zihlolwe ngabasebenzisi futhi zilungiswe ngemijikelezo emifushane, kuhlanganiswa impendulo njengengxenye yesistimu yomdlalo.
Indawo ebalulekile yi- ukusungula izinto ezintsha emikhiqizweni nasezinsizenilapho ukwenziwa kwegeyimu kungasekela izinqubo zokudala ngokubambisana namakhasimende, ubufakazi bomqondo, ukuqaliswa kwenguqulo ye-beta, kanye nokuqoqwa kwempendulo ngendlela enamandla neshukumisayo.
Ekugcineni, umsebenzi usuqedile imidlalo yokuqeqesha ethile ukuthuthukiswa kwamakhono obuholi, ukwenza izinqumo ezimweni zokungaqiniseki, ukuxoxisana, ukuphathwa kwezinguquko kanye namanye amakhono abalulekile ezinhlangano ezifuna ukuzivumelanisa nezimo ngokushesha.
Isigaba 10: Ukuthuthukiswa kwempilo kanye nenhlalakahle
Impilo kanye nenhlalakahle yizindawo lapho ukugembula kubonise khona amandla amakhulu okusungula imikhuba emihle futhi kuthuthukiswe ukunamathela ekwelashweni noma ezinhlelweni zokuzinakekela.
Le module ihlaziya izixazululo ezisekelwe kugeyimu ukuze kukhuthazwe umsebenzi womzimba: izinhlelo zokusebenza eziguqula ukuhamba noma ukugijima kube yinto ejabulisayo, izinselele zezinyathelo ezabelwana ngazo nabangani noma osebenza nabo, izinhlelo zempumelelo kanye nemivuzo engokomfanekiso, noma imiphakathi eku-inthanethi esekelanayo.
Izicelo ze- ukuvuselelwa kanye nokwelashwa ngokomzimbalapho izivivinyo ezinqunyiwe zihlanganiswa khona emidlalweni noma okuhlangenwe nakho okusebenzisanayo okunikeza impendulo yesikhathi sangempela futhi kuqoshwe inqubekela phambili yesiguli, okuthuthukisa isisusa sazo sokuqhubeka.
Enye insimu ebalulekile yi- ukudla okunempilo nokudla okunempilongezinhlelo eziguqula ukukhetha imenyu, ukuqopha ukudla, noma ukuhlela ukuthenga kube imisebenzi ejabulisayo, nezinselele eziqhubekayo, izinkomba ezibonakalayo, kanye nemivuzo yokugcina imikhuba emihle.
Ngaphezu kwalokho, iziphakamiso zemidlalo zihlose Impilo EngokwengqondoUkusetshenziswa kanye nokuhlangenwe nakho okukhuthaza ukuzindla, ukuphathwa kokucindezeleka, umkhuba wokubonga, ukuthuthukisa ukuzethemba noma ukulandelela imigomo yomuntu siqu, njalo ngombono othembekile nosekelwe ebufakazini.
Isigaba 11: Ukulutha, ukuziphatha kanye nomthwalo wemfanelo
Alukho uhlelo lokudlala oluqinile olungayishaya indiva izingozi ezihlobene nokulutha kokugembulaLe module ihlola ukuthi umlutha uvela kanjani, yiziphi izici zokuklama ezingakukhuthaza, nokuthi yiziphi izimpawu zokuxwayisa ochwepheshe nezinhlangano okufanele baziqaphele.
Okulandelayo kuyahlaziywa: ubudlelwano phakathi kokudlala imidlalo kanye nokuziphatha okuluthayoukuhlukanisa ukusetshenziswa okunesibopho kulokho okuxhaphaza ubuthakathaka bengqondo. Umgomo uwukuba abafundi bathole izindlela eziqinile zokwenza izinqumo zokuziphatha kumaphrojekthi abo.
Ngaphezu kwalokho, kukhona ukuzindla ngalokho imiphumela yokuziphatha yokugembula: ukukhohlisa, ukucaca, ubumfihlo bedatha, ukubandlulula, ukufakwa, ukufinyeleleka kanye nenhlonipho kubasebenzisi, ikakhulukazi lapho besebenza nezingane ezincane noma amaqembu abucayi.
Ekugcineni, kuxoxwa ngalokhu okulandelayo: amasu okusekela kanye nokuvuselela kulabo asebevele benenkinga yokulutha ukugembula, okuhlanganisa izinhlelo ezithile, izinsiza zokwelapha kanye nezinyathelo izinhlangano ezingazisebenzisa ukuvimbela ukulimala nokusekela izinqubo zokululama.
Indlela Yokufunda kanye Nefomethi
Iziqu eziningi ze-master's ku-applied gamification zifundiswa ngefomethi ebonakalayo. ku-inthanethi, kuyaguquguquka futhi kuyahambisana nempilo yobungcwetiAbafundi bathola iziqinisekiso zabo zokufinyelela ekhempasini eku-inthanethi ngemva kokubhalisa futhi bangafunda bevela noma kuphi, behlela isikhathi sabo esikhathini esibanzi, kwezinye izinhlelo esifinyelela emahoreni angu-600 asatshalaliswa unyaka wonke.
Ikhampasi ivame ukufaka phakathi okuqukethwe okugcwele kwesifundoKuhlanganisa izinto zokufunda, izibonelo, imisebenzi, izinsiza ezengeziwe, kanye nesifundo sokwethula sokufunda ukusebenzisa ipulatifomu. Ngaphezu kwalokho, ama-webinar, izikhathi ezibukhoma, kanye nezinkundla zokuxoxisana zinikezwa ukuze kwabelwane ngemibuzo, imibono, kanye nokuhlangenwe nakho nofunda nabo kanye nabafundisi.
Umuntu obalulekile yilowo we- umfundisi, esekela umfundi kokubili emkhakheni wezemfundo (ukuphendula imibuzo, isiqondiso ngemisebenzi, impendulo) kanye nasezindabeni zokuphatha ezihlobene neziqu, izinsuku zokugcina kanye nezitifiketi.
Le fomethi ikuvumela ukuthi uthuthuke ngejubane lakho, into ebaluleke kakhulu kuwe ochwepheshe abasebenzayo, osomabhizinisi kanye nabasebenzi abadinga ukulinganisela ukuqeqeshwa nezinye izibopho. Noma kunjalo, uhlelo luvame ukubeka izinsuku eziqondiwe noma izigaba ezibalulekile ukuvimbela ukuguquguquka ekubeni ukuyeka.
Kwezinye izimo, izihloko zifaka phakathi ukuvunyelwa okuvela ezinhlanganweni zekhwalithi kanye nezimpawu zommeli olungisa izivumelwano eziqinisekisa ubuqiniso kanye nokuqukethwe kwediploma, kokubili ezweni lonke nakwamanye amazwe, okungangeza amaphuzu ezinqubweni zokukhetha noma ukuqashelwa kwangaphandle.
Uhlelo lokuhlola nokusekela
Ukuhlolwa kwezinhlelo ze-master zomdlalo kuvame ukuba okwakhayo, okuqhubekayo futhi okuhlobene eduze nomkhuba wobungcwetiEsikhundleni sokuhlolwa kwemfundiso kuphela, kuqala imisebenzi, amaphrojekthi, amaphothifoliyo, kanye nemisebenzi abafundi abangayisebenzisa ngqo emsebenzini wabo.
Kuyo yonke inkambo, kuvamile ukuba kuphakame imibuzo eminingana. izenzo zokuhlola umfundi azikhetha ngezinga elithile lokuzimela, njengokuklama okuhlangenwe nakho kokufunda okusekelwe kumdlalo (i-GBL), amaphrojekthi okudlala imidlalo endaweni yawo, ama-jam okudala ngokubambisana, amadayari okufunda kanye nethisisi yokugcina ye-master.
Le ndlela ihlose ukukhuthaza ukukhula kwengqondoUmsebenzi ungaphindaphindwa, ubuyekezwe, futhi uthuthukiswe ngokusekelwe empendulweni evela kubasebenzi bokufundisa, ukuze umphumela wokugcina ube usizo ngempela futhi usebenze, kungabi nje omunye umsebenzi wezemfundo.
Uhlelo lokuhlola lusekelwe ku- amarubrikhi anemininingwane kanye nengxoxo eqhubekayo phakathi kothisha nabafundi. Umsebenzi ngamunye unezindlela ezicacile ezivumela ukubona ngeso lengqondo izinga lokusebenza, ukuhlonza amandla kanye nokubona amaphuzu okuthuthuka, okwenza kube lula ukuzihlola.
Endabeni ye-Master's Thesis, ukuhlolwa kuhlanganisa izinto eziningana: ikhwalithi yephrojekthi ebhaliwe, ukuqapha umphathi, isethulo, kanye nokuzivikela phambi kwephaneli yamalungu othisha abavela ohlelweni. Isisindo sengxenye ngayinye sichazwe kusukela ekuqaleni, ngokulandela imithetho yezemfundo yesikhungo esinikeza lezo ziqu.
Izithameli eziqondiwe kanye namaphrofayili abafundi abafinyelela ohlelweni lwe-master
Izinhlelo ze-Master ku-gamification esetshenziswayo zivame ukuheha amaphrofayili ahlukahlukene kakhulu, kodwa zinesici esisodwa esifanayo: abantu abafuna ukusungula izinto ezintsha ngendlela yokufundisa, ukuqeqesha, ukuthengisa noma ukusekela izinquboAkudingeki ube ngumhleli wezinhlelo noma uchwepheshe wemidlalo yevidiyo, yize kusiza ukuba nelukuluku lokuklama ulwazi.
Kuvamile ukuthola phakathi kwabafundi othisha bamabanga aphansi, amabanga aphezulu, othisha bemisebenzi kanye nabaseyunivesithi abafuna ukuvuselela izindlela zabo, kanye nochwepheshe bokuqeqesha izinkampani, abaklami bokufundisa, kanye nabaphathi bomnyango wezinsizakusebenza zabantu.
Bayabhalisa futhi osomabhizinisi nosomabhizinisi Labo abanesifiso sokudala imikhiqizo noma izinsizakalo ezisebenziseka kalula, abeluleki bezinto ezintsha, ochwepheshe besipiliyoni samakhasimende, kanye nochwepheshe bokumaketha abafuna ukwenza okungaphezu kwemikhankaso yendabuko.
Amanye amaphrofayili avamile afaka phakathi abasebenzi emkhakheni we- impilo, inhlalakahle kanye nokungenelela komphakathi, abafisa ukufaka izici zokudlala ezinhlelweni zemikhuba enempilo, ukuvuselelwa, ukwesekwa kwengqondo noma amaphrojekthi omphakathi.
Ezimweni eziningi, bafinyelela futhi abasanda kuphothula iziqu abafisa ukugxila endaweni enokubikezela okuphezulu nokwakha iphrofayili ehlukile ngokuhlanganisa izifundo zabo eziyisisekelo (imfundo, isayensi yezengqondo, ukuxhumana, ubuchwepheshe, ibhizinisi) namakhono okudlala imidlalo.
Izindlela zomsebenzi kanye namathuba emisebenzi
Ukuphothula iziqu ze-master in applied gamification kungavula iminyango izikhundla zomthwalo wemfanelo ekuklanyweni kolwazi kanye namaphrojekthi amasha emikhakheni eyahlukene. Akuyona nje ukuqeqeshwa okwengeziwe, kodwa kuyinto ekhethekile izinhlangano eziningi eziqala ukuyifuna.
Enye indlela ecacile yokuphuma umeluleki wegeyimu noma umklami wephrojekthiUkusebenzela izinkampani, izikhungo zemfundo, izinhlangano ezizimele noma iziphathimandla zomphakathi ezifuna ukuguqula izinqubo zokuqeqesha, zokuxhumana noma zokwethembeka.
Emkhakheni wezemfundo, ukuqeqeshwa kuvumela umuntu ukuthi asebenze njengo uchwepheshe ekuqambeni izinto ezintsha kanye nokuklama okufundisayo, ukuhola izinguquko zendlela yokusebenza ezikhungweni, ukuxhumanisa i-ABJ kanye namaphrojekthi e-gamified noma ukweluleka amaqembu okufundisa.
Ezinkampanini, kuvela amathuba afana nalawa: unesibopho sezinhlelo zokuqeqesha nokuthuthukisaUmphathi wephrojekthi yokuzibandakanya kwangaphakathi, umklami wesipiliyoni samakhasimende esihlanganisiwe, noma ilungu lamaqembu okuguqula idijithali ahlanganisa imidlalo kuzinhlelo zokusebenza, amapulatifomu, kanye nezinsizakalo.
Ngaphezu kwalokho, i-gamification iyinsimu evundile ye ubuqambi kanye nomsebenzi wokuzimela, njengoba izinhlangano eziningi zidinga ukwesekwa kwangaphandle ukuze zicabange, ziklame futhi ziqalise izinhlelo zazo zokuqala, kusukela kumaphrojekthi amancane kuya kwamakhulu.
Isitifiketi, ukuqashelwa kanye nokuvikelwa kwedatha
Lapho beqeda izifundo zabo futhi bephumelela izivivinyo zokuhlola, abafundi bathola i- Iziqu ze-Masters ku-applied gamification Kukhishwe yisikhungo sokuhlela. Kwezinye izimo, lesi sifundo sivunywa yizinhlangano zebhizinisi nezemfundo ezidumile eziqinisekisa ikhwalithi yokuqeqeshwa.
Kuvamile ukuthi amadiploma afake phakathi uphawu lommeli noma inhlangano yesitifiketiokufakazela ubuqiniso nokuqukethwe kohlelo, okuqinisa ukusebenza kwalo kokubili ezweni lonke nakwamanye amazwe, into ewusizo kakhulu kulabo abafuna amathuba ngaphandle kwezwe labo.
Kodwa-ke, izikole zivame ukusikhumbuza ukuthi Ulwazi mayelana nokusebenza kanye nokuqashelwa okusemthethweni Lokhu kungahluka kuye ngezwe, ngakho-ke batusa ukuthi uhlale ubonisana neziphathimandla zemfundo ezifanele noma abeluleki babo bezemfundo ngaphambi kokwenza izinqumo ezibalulekile.
Ngokuphathelene nokuphathwa kwedatha yomuntu siqu, izikhungo zichaza ngokusobala inhloso yokucubungula ulwazi, ngokuvamile ehlotshaniswa nokuxhumana kwezemfundo nezentengiselwano mayelana nezinsizakalo zayo zokuqeqesha kanye nokuqaliswa kobudlelwano besivumelwano obuvela ekubhalisweni.
Lokhu okulandelayo kuyachazwa futhi: amalungelo abantu abanentshisekelo (ukufinyelela, ukulungisa, ukususa nokunye okuhlinzekwe yimithethonqubo yokuvikela idatha), kanye nokuba khona kwabacubunguli bedatha ababambisana ekuhlinzekweni kwensizakalo, konke okuchazwe kabanzi ezinqubweni zabo zobumfihlo kanye nemibandela yokubhalisa.
Ngokubheka zonke lezi zinto—okuqukethwe, indlela yokwenza izinto, ukuhlolwa, amathuba emisebenzi, ukuziphatha, isitifiketi, kanye nokuvikelwa kwedatha—kuvela isithombe esiqinile salokho okunikezwa yiziqu ze-master ku-applied gamification namuhla: izinhlelo ezibanzi neziguquguqukayo ezihlanganisa ithiyori, umkhuba kanye nokuzindla okubucayi kulabo abafuna ukusebenzisa amandla okudlala ngale kokuzijabulisa futhi bawasebenzisele imfundo, ibhizinisi, impilo, ukusungula izinto ezintsha kanye nentuthuko yomuntu siqu.

