Squadron 42 opens its Steam page and shows a new trailer

Last update: October 11, 2026
  • Squadron 42 now has a page on Steam and maintains its release window for the second quarter of 2027.
  • Cloud Imperium Games has released a new trailer featuring cinematics, combat, platforming, puzzles, and hacking.
  • The cast includes Mark Hamill, Gary Oldman, Henry Cavill, Gillian Anderson, and Andy Serkis, among others.
  • Private tests in Manchester leave good technical impressions and doubts about its linear approach.

Squadron 42

Cloud Imperium Games has made a move with Squadron 42 , and they've done so with two gestures the community has been requesting for some time: a new trailer and the launch of its Steam page. The single-player campaign for Star Citizen is back in the spotlight, though it's approached with the caution of a project that has endured years of delays and broken promises.

The project, still led by Chris Roberts, is presented as a single-player narrative adventure set in the Star Citizen universe. This time, the company hasn't just released another video: they've also confirmed that the release is still scheduled for the second quarter of 2027 and that PC users can now add it to their wishlists.

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New trailer and Steam page: what we already know

Squadron 42

The new trailer combines cinematic scenes and gameplay sequences showcasing space combat, first-person action, and moments aboard capital ships. It also features mechanics such as platforming, puzzles, terminal hacking, ship customization, and narrative choices that, according to the official description, will influence the player's reputation, rank, and legacy.

The Steam listing isn't just a showcase: it confirms that the title is slated for release in the second quarter of 2027 , a window that had already been mentioned following the delay announced in August. Cloud Imperium Games' stated intention is to avoid having its release overshadowed by the launch of GTA 6, a move that Roberts publicly justified.

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For now, Squadron 42 is planned as a PC title, and there's no official confirmation regarding consoles . There has been talk of a possible port to PS5 and Xbox Series X|S, but the company hasn't provided any concrete details or announced pricing. What is clear is that the campaign will serve as a prelude to Star Citizen, whose main mode still doesn't have a release date.

Hollywood cast and war plot

Squadron 42

One of the most striking aspects is the cast assembled by Cloud Imperium Games . The game features Mark Hamill, Gary Oldman, Henry Cavill, Gillian Anderson, Mark Strong, Andy Serkis, Ben Mendelsohn, and Liam Cunningham, among other well-known names. These aren't just cameos: the production used performance capture to integrate their acting into the story.

The lead roles are played by Ian Duncan and Alix Wilton Regan , who provide the voices and likenesses for the male and female versions of the recruit. Alix Wilton Regan has extensive experience in video games, with roles in Mass Effect 3, Dragon Age: Inquisition, and Assassin's Creed Origins, and has also been announced as Lara Croft in future Tomb Raider games.

The story is set in 2945 , with the United Earth Empire on the brink of collapse. It follows a UEE Navy rookie who becomes embroiled in a galactic war against alien threats and hostile forces. Aboard a massive capital ship, the player lives with their crew, makes split-second decisions, and faces sacrifices that shape their military career.

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On a creative level, Squadron 42 is presented as the spiritual successor to Wing Commander , the saga that made Chris Roberts a key figure in the genre. Development has spanned more than a decade, and according to the company, the campaign will have a strong narrative focus, with a guided format that prioritizes the characters' dramatic arcs over complete freedom of movement.

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Tests in Manchester: impressions and doubts

Squadron 42

Cloud Imperium Games held private playtests at their Manchester studio for external participants . According to reports, content creators and community members were able to play a portion of Squadron 42. Most agreed that the experience felt much closer to a finished game than an early demo.

The overall impression was positive regarding the technical aspects. Attendees highlighted the facial modeling and visual polish , with textures, lighting, and animations that aim to immerse the player in a cinematic production. They also emphasized that the environments feel alive, with characters working, talking, and following routines—a level of detail rarely seen in some open-world games.

Space combat and ground combat have also received positive reviews. On the ground, the AI ​​coordinates, seeks cover, flanks, and even assists fallen allies, while the weapons feel distinct from one another. In space, it's noted that ships can be disassembled piece by piece and that the damage system allows for some very impressive situations.

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It hasn't all been praise. The main concern is whether Squadron 42 is too linear and cinematic . Some critics pointed out that it feels more like a cinematic walkthrough simulator than a game with constant freedom, an opinion that became a meme on Reddit. Others argue that they only played a polished segment chosen by the company and that a few hours aren't enough to judge a full campaign.

Regarding the bugs, several accounts agree that the game feels like it's in its final stages of polish , with minor errors and no issues that call its overall quality into question. That doesn't mean optimization is complete: the company itself admits it's still working on this aspect, which is common in large-scale productions that haven't yet reached their final version.

Squadron 42's situation remains unique within the industry. Star Citizen has surpassed $1.000 billion in revenue , a figure that keeps it among the most expensive and controversial projects in the sector, with recurring criticisms regarding the price of its virtual ships and the slow pace of its development. Squadron 42, meanwhile, is trying to prove that the wait can be worthwhile: it arrives with a top-tier cast, a more concrete release window, and tests that, for the first time in a long time, haven't left a sense of disaster. It remains to be seen whether the final product will maintain that balance between spectacle, real gameplay, and expectations.