Mario Kart World is updated to version 1.4.0 with major changes

Last update: December 4, 2025
  • Update 1.4.0 introduces Custom Objects and new music volume control.
  • Routes linked to Koopa Troopa Beach are redesigned and elements such as Manta Ramp, Bill Bala and Boo are adjusted.
  • Online mode gains options in lobbies, access to Survival with friends, and shortcuts in VS Race and Time Trial.
  • Dozens of collision, physics, camera, and connection errors have been corrected to polish the experience.

Mario Kart World Update 1.4.0

Mario Kart World has received version 1.4.0 en Nintendo Switch 2This is a large patch that goes far beyond minor tweaks. The racing game incorporates new customization options, changes to several tracks, and a long list of fixes that particularly affect online play and overall stability.

This update, now available in Spain and the rest of EuropeIt downloads in just a few minutes, but brings with it a significant number of changes. Nintendo tweaks routes that were heavily criticized for being too linear, adds extra controls for the music, and enhances the competitive experience with improvements to both local and online matches.

New Custom Objects feature and interface improvements

Custom items in Mario Kart World

The major addition in version 1.4.0 is the function of “Custom objects” in the object rulesFrom now on, players can decide which items appear during the race, disabling, for example, blue shells or limiting the game to specific power-ups. This option is available in Race VS, Balloon Battle, Coin Modes and Rooms, both in online gaming and in Wireless game.

Along with this new feature, the game integrates a Specific adjustment of “Music Volume” in the options menu or Settings/Controllerallowing more room to balance sound effects, voices, and soundtrack. Furthermore, The pause menu now displays the name of the music track and its source game., a detail designed for those who enjoy identifying the classic and modern melodies of the saga.

The update also improves menu navigation and quick access. Career VS for one player The options are added directly to the pause menu “Restart” and “Next race”This makes it faster to repeat a test or chain several together without returning to the main menu. On the other hand, in the mode Trial It is now possible to open the Photo mode from the pause menu when racing against a ghost, making it easy to capture specific moments.

A more flexible online experience: rooms, Survival, and games with friends

Mario Kart World 1.4.0 online mode

In the multiplayer section, version 1.4.0 focuses on making things easier play with friends onlineThe groups that meet in a Online Game Room they can go directly to Race, Survival and Battlewithout unnecessary intermediate steps. Until Four players from the same room can participate in these modalities, which makes it easier to set up quick meetings.

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The option to Join friends who are playing Survival mode from the section Friends in Online Game for 2 playersThis reinforces the sense of community by allowing players to more easily join games with acquaintances, without having to constantly coordinate outside of the game.

In free mode and other online variants, numerous communication and synchronization errors have also been corrected, including Problems with friend list information, errors when querying group IDs or situations where the player saw other users being eliminated from the circuit repeatedly. All these details point to a clear objective: to make online matches more stable and predictable for European users, where the competitive element is particularly active.

Circuit changes: Koopa Troopa Beach as the central hub

One of the most striking aspects of the patch is the Review of several routes that connect to Koopa Troopa BeachSince its launch, many players had criticized these intermediate sections between areas for being too linear and lacking substance, something Nintendo has decided to address with this update.

The company has redesigned the routes of multiple races that start or finish at this coastal circuit, both in Race VS as in Online or Wireless GameThese include routes such as Koopa Beach towards DK Spaceport, Crown City and Peach Stadiumas well as reverse journeys from Railway Canyon, Sol-Sol Desert, DK Spaceport, Crown City or Peach Stadium to the beach itself.

In addition to the redesign, a common rule has been established for all races that finish in this zone: The finish line is crossed after two laps upon reaching Koopa Beach.The aim is to clarify the structure of the tests and make them more dynamic in their final stretch, avoiding excessively long or repetitive routes.

The changes are not limited to these routes. The patch also adjusts the behavior of stage elements such as Manta RampThe vehicle now offers a more pronounced speed boost, encouraging its use as a shortcut or strategic element. Similarly, interactions with enemies and obstacles have been tweaked to reduce frustrating or inconsistent situations.

Gameplay settings: turbos, items, and respawn times

Beyond the circuits, version 1.4.0 introduces a series of fine-tuning gameplayfocused on how certain objects and elements of the environment respond. For example, a bug has been fixed where The turbo duration after a charged jump was not calculated correctlyThis directly affected players looking to optimize their times in time trials.

The use of some key objects has also been modified. Bullet Bill stops causing collisions with Dragoneel/Hydragon when the player is transformed, reducing the moments when a powerful power-up became a hindrance. At the same time, the game now prevents activate a second Boo while the first one is still in use If the player holds two of these items, it closes the door to excessively advantageous combinations.

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Regarding item economy, respawn times have been reduced of two elements very present on the tracks: the Turbo Food (or equivalent versions of accelerations) and the coins placed on the waterThis increases the pace of the races, especially on water sections, and encourages players to take slightly riskier racing lines in exchange for a more consistent reward.

Photo Mode and quality of life improvements

The patch also addresses some less significant but very welcome aspects for those who explore every corner of the game. One of these is the Photo modewhich gains prominence by being able to be activated from the pause menu in Ghost Race within Time Trial. This makes it easier to capture images of very specific situations, such as technical shortcuts or unusual kart positions.

Among the camera-related fixes and captures, a bug has been fixed whereby The character appeared blurry when selecting “Focus > Character” while taking a photo from the pause menu. This way, the images that players share on social media or with friends will have a sharper and more consistent finish.

In general, many of these improvements fall under what is often called "quality of life": small changes that don't transform the core gameplay, but do make a difference. more comfortable, clear and functional in everyday life, both for those who play solo and for those who focus on competitive online play.

Extensive array of errors corrected in circuits and physics

One of the most extensive sections of version 1.4.0 is the list of corrected errorsThis includes everything from physics issues to visual and connection glitches. Several tracks have resolved situations where the player could passing through walls, getting stuck on stage elements, or being launched off the track after using certain objects.

Among the most striking cases are corrections to tracks such as Frozen Skies, Boo Cinema, Toad Factory, Sun-Sun Desert, DK Pass / DK Summit, Big Donut, Block Temple, Shy Guy Bazaar, Bone Cavern, and Wario Stadiumas well as on routes that connect Crown City with other circuits. Many of these errors were triggered when they transformed into bill bullet, use a blue shell or Mega Mushroom, or by landing in certain areas of the map.

Other arrangements affect rails and gliding panelswhere there were cases in which the vehicle floated strangely, couldn't glide properly, or became stuck to the ground after certain maneuvers. A problem has also been addressed where, despite having the Smart steering wheel When activated, the player could still fall into the lava in certain sections, something especially frustrating for those who rely on this assistance.

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In the various “rallies” or Survival variants (such as Ice Rally, Moon Rally or Heart Rally), inconsistencies have been corrected that caused players to go off the track when gliding or using Bullet Bill on specific shortcuts, or that Green projectiles will get stuck in the groundOverall, the aim is for each test to function more consistently with what the track design suggests.

Fixes to online mode and general stability

In addition to the visible improvements in lobbies and joining matches, the update focuses on strengthen the stability of online gamingA bug has been fixed that caused the The player's position decreased upon withdrawing from a Survival race.as well as cases where a user seen in spectator mode appeared to repeatedly leave the track.

Issues affecting player profile consistency have also been fixed. In some cases, restarting the game would resolve the problem. Online or wireless play after exiting a Survival matchThe selected character or vehicle would change for no apparent reason. These glitches could cause confusion in tournaments or organized games, so fixing them is especially important.

In the area of ​​connectivity, the following have been addressed: Communication errors when querying room information or group IDs in the Friends menu, as well as image distortions when entering a pipe just as you join an online free roam mode. In addition, there are specific fixes where multiple players simultaneously attempting to access a UFO in free roam mode, causing anomalous behavior.

As is usual with these types of patches, Nintendo also indicates that they have Polished “other minor issues” to improve the overall experienceAlthough they are not detailed one by one, they contribute to making the games more stable and the overall feeling when playing — both on desktop and in portable mode — more solid.

The jump to version 1.4.0 leaves Mario Kart World In a more complete and refined state, with greater control over objects, less flat intermediate tracks, and a somewhat more robust online experience. Without adding new tracks or characters, the update reinforces the core of the Switch 2 racing game and lays the groundwork for a more polished and coherent experience for players in Spain and the rest of Europe should future updates or additional content arrive.

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