How to build teleporters in Hytale and take advantage of fast travel

Last update: January 29, 2026
  • Teleporters allow you to activate fast travel in Hytale and are limited by default to 6 active units, expandable to 12 through the Forgotten Temple's Memory system.
  • To build them, you first need to upgrade the Workbench to level 2 and then create the Arcanist's Workbench with advanced resources such as Thorium Ingots and Essence of the Void.
  • Teleporters are crafted in the portals tab of the Arcanist's Workbench using stone, Azure Logs, and Azure Kelp obtained from the Azure ecosystem of the Emerald biome.
  • Proper placement and connection of Teleporters allows for the creation of an efficient fast travel network between base, key biomes, mines, and temples, optimizing exploration of the world of Orbis.

teleporters in Hytale

The world of Orbis in Hytale is so vast and varied Sooner or later, you'll find yourself traversing vast distances between biomes, temples, and dungeons. Always traveling on foot becomes a real ordeal, especially once you have your base well established and want to move between specific areas without wasting half the afternoon on the journey.

To avoid those endless walks, the game offers you a luxury solution: the Teleporters, teleporters that activate fast travel and that you can make yourself without installing mods (see our Hytale complete guideWhen placed correctly, they transform your world into a network of instant routes between your base, key biomes, mines, and special locations like the Forgotten Temple. Let's take a step-by-step look, in detail, at how to obtain them and make the most of them.

What are Teleporters in Hytale and why are they so important?

Teleporters are fast travel structures that you can craft and place anywhere you want within your Hytale world. They function as link points: you enter through one and exit through another, allowing you to shorten huge journeys in a matter of seconds.

Its importance skyrockets when you start exploring various biomes, because Many relevant zones are generated at a great distance from your base.Deserts with special resources, blue forests for obtaining rare materials, deep mines, or temples full of secrets. Without teleporters, each visit involves a considerable round trip.

With a good network of teleporters you will be able to to build a true “magic highway” throughout OrbisConnecting the key points of your game: your main house, your farm, your favorite mines, dungeon entrances, or even areas you want to farm often for their enemies and loot.

Furthermore, the game integrates Teleporters with the map system and custom names, so that Each teleporter is marked with a recognizable icon. And you decide what to call it so you don't get confused when selecting the destination.

Active Teleporter Limit and How to Increase It

Before you rush out to build teleporters like there's no tomorrow, there's a key fact: Initially, you can only have a limited number of active Teleporters. in your world. This forces you to plan a little about where you're going to place them so that they're truly useful.

At its core, the game allows you Activate up to 6 Teleporters at the same timeYou can craft more, but not all of them will be operational if you exceed that initial limit. Therefore, in the first few hours, it's best to prioritize the locations you'll visit most often: your main base, a rare resource biome, and a mine or other important structure.

Once you have a more advanced stage of the game, there is a possibility of Increase that limit of active teleporters to a maximum of 12To achieve this, you will have to venture into one of the most interesting areas of the game: the Forgotten Temple and its inner portal.

The extension of this limit is directly linked to the system of Memories, a type of progress that records everything you discoverThese are creatures, materials, objects, and other elements you'll find throughout your adventure. The more Memories you unlock, the more options you'll have to improve certain aspects, including the number of Teleporters you can use.

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How to reach the Forgotten Temple and activate the Memories

If you want to increase the Teleporter limit, you'll need to visit the point on the map known as “Forgotten Temple Gateway”This location is marked on your map and serves as a reference point to access the temple where the Memory system is managed.

When you arrive in the area, look for the main entrance of the temple and head insideDon't just stay on the surface: your objective lies below, in the underground area. You'll need to explore a bit to locate the stairs or entrances that lead to the basement.

On the lower floor you will find a portal guarded by a golemThe good news is that you are not forced to defeat this guardian to continue: if you don't feel ready for combat, you can avoid it and enter directly through the portal without defeating it.

Once you cross to the other side, you will reach an area where You will see a statue in the center of the placeThat statue is the key: by interacting with it, you will activate the Hytale Memories mechanic, which records practically everything you discover in the game.

From that moment on, every new enemy, animal, resource, material, or object that you discover It will add a new Memory to your record. It's like a large magical field notebook that grows with everything you explore, and which you can then use to unlock upgrades, including the ability to have more active Teleporters.

To manage the Memories, you just have to Open the specific menu from the button that appears next to your character's image on the inventory screen. From there you can redeem them and check your progress, as well as use them to increase the maximum number of available teleporters.

Prerequisites: Improve your Workbench to level 2

Before you can build your first Teleporters, it is essential that Upgrade your Workbench (crafting table) to level 2Without this initial upgrade, you won't be able to create the special station where teleporters are manufactured, so this will be your first major objective.

To upgrade your workbench, you will need to gather Three types of materials: copper ingots, iron ingots, and linen scraps.All of them can be obtained relatively quickly, although you will have to explore mines and face some specific enemies.

The recipe for upgrading the Workbench to level 2 requires the following:

  • 30 Copper Ingots: are obtained melting the copper ores in the furnace that you find in mines or caves. You'll have to mine quite a bit of ore and put it through several batches in the furnace.
  • 20 Iron Ingots: just as with copper, they are obtained melting iron ores in a furnaceExplore the mines thoroughly, as this resource is key to many advanced recipes.
  • 20 Linen Scraps (fabric scraps)These are not obtained by mining, but defeating skeletonsWhen you eliminate them, they will release these fabric fragments that you can accumulate until you reach the required amount.

Once you have all these materials, open the Workbench menu and Use the option to upgrade to level 2From that moment on, new recipes will be unlocked, including the one for the magic station you need to make Teleporters.

How to build the Arcanist's Workbench

The next step is to create the Arcanist's Workbench, a specialized crafting table in objects of a magical nature. This is where you will be able to craft Teleporters and other arcane items very useful for the game.

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To build it, you'll need to use your upgraded Workbench and to gather three types of somewhat more advanced resourcesThorium Ingots, Linen Scraps, and Essence of the Void. They aren't difficult to understand, but they may require a bit more exploration and combat.

The materials needed for the Arcanist's Workbench are as follows:

  • 10 Thorium Ingots: they are obtained smelting Thorium ores in a furnaceThese minerals appear in the mines you'll find in any desert in the game, so your mission will be to locate a desert area, explore it thoroughly, and go down into its tunnels to extract the resource.
  • 30 Linen Scraps (fabric scraps)Just like before, you'll have to defeat skeletons until you accumulate the appropriate amount. It's a material closely linked to this type of enemy, so be prepared to fight.
  • 20 Essence of the VoidThese essences are obtained defeating ghoulsThese creatures only appear at night. You should prepare well, both in terms of armor and weapons, and choose a good area to farm these nocturnal enemies.

Once you have all these resources, open your Workbench to level 2 and craft the Arcanist's WorkbenchPlace it in your base or somewhere safe, as you'll be using it often to create not only Teleporters, but also other magical objects that will come in very handy on your adventure.

How to craft Teleporters in the Arcanist's Workbench

With the Arcanist's Workbench in place, you're now ready to craft your First Teleporters and start building your fast travel networkThe process is quite simple once you've gotten past the part where you gather the materials.

Within the Arcanist's Workbench menu, you'll see several tabs or categories. The one we're interested in for this case is the tab “Portals”, which groups all objects related to teleportation and magical access.

In this section you will find the Teleporter recipe and you will see that, compared to what you have already had to gather to get here, The materials needed for the teleporter itself are quite manageable.It won't hurt your wallet too much.

To create a Teleporter you need:

  • 10 blocks of Stone (any type of stone)You can use practically any type of stone you have on hand, so there's no need to look for a rare kind. You probably already have plenty saved from your mining sessions.
  • 8 Azure Log (Azure trunks)These come from the trees of the Azure ecosystemThese are found in the blue forest area within the Emerald biome. You'll need to locate this biome and chop down some of its distinctive trees to obtain the necessary logs.
  • 2 Azure Kelp (Azure Kelp): is about aquatic plants that grow in ponds and rivers of the Azure ecosystemespecially in blue forests. Look closely at the water in these areas and collect these algae when you see them.

Once you have all these materials, select the Teleporter recipe in the portals tab and craft your first teleportersIn many cases, Arcanist's Workbench will allow you to create them two at a time, which is very convenient because, in order for them to work, you need at least a pair to connect them to each other.

Placement, connection and use of Teleporters

Once you have your Teleporters ready in your inventory, it's time to decide where on the map you're going to place themEach unit you place will appear on the map as a specific icon, very similar to the one that marks the location of the Forgotten Temple, so they are easy to locate at a glance.

You can place your first teleporter at your main base or in any area you want to use as a central node. Once placed, You will be able to interact with it to assign it a name.This is more important than it seems, because when you have several Teleporters it will be much easier to manage them if you name them clearly, for example: “Base”, “Desert Mine”, “Azure Forest”, etc.

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The real magic begins when you place the second Teleporter. By interacting with one of them, you will be able to select the fast travel destination from its internal menuThere is usually a section like “Target Warp” that shows the list of available teleporters to connect to.

Choose the name of the other Teleporter you want to use as the destination and the link will be created: Every time you enter through one, you will automatically exit through the other.From here you can continue repeating the operation with more pairs or even with more complex networks, always within the limit of active Teleporters that your world has at that moment.

A very powerful advantage of this system is that There is no rigid limit to the number of possible connections between teleportersYou can set up a network as simple or as complex as you like: direct routes between two points, main nodes that connect to several secondary areas, circuits between specific biomes... it all depends on how you like to move around Orbis.

Just remember to keep in mind the limit of active Teleporters. Although you can craft more, If you exceed the maximum number of activations, some will become inactive. until you increase the limit through the Memory system in the Forgotten Temple.

Tips for getting the most out of Teleporters

When you first start using Teleporters, it's very easy to place them without thinking too much, but if you want to get the most out of them, it's advisable to... Plan a small, fast-travel network around your priorities. in the departure.

A good idea is to always book in advance. one of the Teleporters for your main baseThis will be the point you return to most often after exploring, farming, or completing quests. From there, you can branch off to your favorite areas.

It is also very useful to place another teleporter nearby. the richest mines in resources such as iron, copper and thoriumEspecially in deserts where Thorium veins are found. This will prevent you from making repetitive trips every time you need to replenish materials for new constructions.

Don't forget to reserve one or more Teleporters for special biomes like the Azure ecosystemThis is where you obtain the Azure Logs and Azure Kelp needed for both the initial teleporters and future projects. Returning to these areas with an instant hop makes gathering rare resources much more efficient.

Finally, keep in mind that placing teleporters is also very practical. near temples, dungeons, or places with powerful bosses and enemiesThis way, if you die or want to repeat the fight, you won't have to cross half the map to get back to the same spot.

If you combine all of this with expanding the Teleporter limit through Memories, you'll end up building a fast travel network that It will allow you to move around your Hytale world with incredible ease., without wasting time on routes you already know by heart.

Ultimately, mastering the Teleporters system involves understanding it well the preliminary crafting steps, the materials of each biome, the workings of the Forgotten Temple, and the MemoriesAnd by strategically planning where you place each teleportation point. If you do all this, you'll transform the enormous map of Orbis into something manageable, dynamic, and much more fun to explore, without long journeys becoming a constant burden.

Complete guide to Hytale
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